# Heat Death: Survival Train

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2662780
- Developer: Mass Game Devs
- Publisher: LightOnDevs
- Released: 2024 · Genre: Action · List price: $11.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $900 to $1.3k per month (mid $1.1k)
- Opportunity score: $1.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 22.3k · Est. lifetime net revenue: $78.3k
- Review sentiment: 78% positive across 717 reviews (698 from Steam purchases)
- Review velocity: 12.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.0k |
| After VAT / sales tax (-13% blended) | $1.8k |
| After refunds (-9.5% median) | $1.6k |
| Net to developer (after Steam 30%) | $1.1k |

## Monthly review counts, oldest to newest (20 months)

268, 90, 35, 38, 32, 18, 22, 20, 12, 20, 23, 20, 17, 23, 9, 12, 10, 5, 15, 26

## Markets by review language

- koreana: 0% (game NOT localized in this language)
- russian: 8% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- german: 13%
- english: 69%
- spanish: 2% (game NOT localized in this language)
- french: 4% (game NOT localized in this language)

Localization gap: 19% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2662780
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
