# Red Dead Redemption

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2668510
- Developer: Rockstar Games
- Released: 2024 · Genre: Action · List price: $49.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $212.0k to $318.1k per month (mid $265.1k)
- Opportunity score: $437.3k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 632.5k · Est. lifetime net revenue: $9.2M
- Review sentiment: 92% positive across 21172 reviews (19767 from Steam purchases)
- Review velocity: 725.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 22 months
- Studio active elsewhere (7 titles tracked), so this one may welcome a partner
- Last build shipped 21 months ago
- Last discounted 0 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $481.2k |
| After VAT / sales tax (-13% blended) | $418.6k |
| After refunds (-9.5% median) | $378.8k |
| Net to developer (after Steam 30%) | $265.1k |

## Monthly review counts, oldest to newest (22 months)

2720, 2902, 1493, 758, 533, 499, 484, 595, 614, 995, 561, 690, 420, 598, 1192, 897, 782, 931, 608, 549, 817, 666

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$530.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$6.4M to $12.7M (2-4x the trailing net annuity of $3.2M/year). Same error range applies.

## Markets by review language

- schinese: 6%
- brazilian: 7% (game NOT localized in this language)
- german: 3%
- french: 2%
- english: 67%
- koreana: 2%
- russian: 6%
- spanish: 6%
- japanese: 0%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2668510
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
