# Journey of Realm：Dawn Dew

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2678640
- Developer: 葱色兔兔/Scallion Rabbit
- Publisher: Anotherindie
- Released: 2025 · Genre: Indie · List price: $10.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.0k to $6.0k per month (mid $5.0k)
- Opportunity score: $5.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 69.2k · Est. lifetime net revenue: $255.2k
- Review sentiment: 98% positive across 2320 reviews (2164 from Steam purchases)
- Review velocity: 54.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 0 months ago
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.0k |
| After VAT / sales tax (-13% blended) | $7.9k |
| After refunds (-9.5% median) | $7.1k |
| Net to developer (after Steam 30%) | $5.0k |

## Monthly review counts, oldest to newest (12 months)

1020, 228, 250, 190, 69, 85, 54, 32, 64, 70, 48, 56

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 12 months. Running a -50% discount in those windows is modeled at +$15.8k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- japanese: 1%
- schinese: 94%
- brazilian: 0% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- english: 4%
- koreana: 1%
- russian: 0%
- spanish: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2678640
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
