# Mind Over Magnet

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2685900
- Developer: Game Maker's Toolkit
- Released: 2024 · Genre: Adventure · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $740 to $1.1k per month (mid $925)
- Opportunity score: $1.5k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 42.8k · Est. lifetime net revenue: $124.9k
- Review sentiment: 89% positive across 1413 reviews (1336 from Steam purchases)
- Review velocity: 12.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 21 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 21 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.7k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $925 |

## Monthly review counts, oldest to newest (21 months)

825, 144, 60, 25, 36, 9, 23, 26, 23, 10, 11, 13, 28, 29, 12, 5, 13, 13, 10, 21, 14

## Estimated acquisition range

$22.2k to $44.4k (2-4x the trailing net annuity of $11.1k/year). Same error range applies.

## Markets by review language

- schinese: 2% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- english: 89%
- japanese: 0% (game NOT localized in this language)

Localization gap: 11% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2685900
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
