# Witching Stone

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2693530
- Developer: Alexander Taylor
- Released: 2024 · Genre: Indie · List price: $13.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $218 to $327 per month (mid $273)
- Opportunity score: $368/month at x1.35 dormancy multiplier
- Est. lifetime owners: 5.2k · Est. lifetime net revenue: $21.5k
- Review sentiment: 93% positive across 175 reviews (164 from Steam purchases)
- Review velocity: 2.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last build shipped 18 months ago
- Store page localized in only 3 language(s)
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $495 |
| After VAT / sales tax (-13% blended) | $431 |
| After refunds (-9.5% median) | $390 |
| Net to developer (after Steam 30%) | $273 |

## Monthly review counts, oldest to newest (21 months)

57, 18, 9, 4, 8, 4, 17, 4, 4, 7, 2, 3, 5, 2, 3, 3, 5, 4, 1, 2, 1

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$4.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$6.5k to $13.1k (2-4x the trailing net annuity of $3.3k/year). Same error range applies.

## Markets by review language

- french: 1% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- english: 77%
- koreana: 1% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 13%
- schinese: 5%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2693530
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
