# KILL KNIGHT

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2694420
- Developer: PlaySide
- Released: 2024 · Genre: Action · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.1k to $3.2k per month (mid $2.7k)
- Opportunity score: $2.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 57.4k · Est. lifetime net revenue: $251.6k
- Review sentiment: 94% positive across 2018 reviews (1794 from Steam purchases)
- Review velocity: 24.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 9 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.8k |
| After VAT / sales tax (-13% blended) | $4.2k |
| After refunds (-9.5% median) | $3.8k |
| Net to developer (after Steam 30%) | $2.7k |

## Monthly review counts, oldest to newest (22 months)

815, 184, 127, 83, 37, 64, 82, 35, 24, 43, 42, 22, 52, 24, 55, 16, 34, 20, 33, 9, 24, 26

## Markets by review language

- german: 1%
- english: 70%
- koreana: 3%
- spanish: 3%
- japanese: 1%
- schinese: 4%
- french: 2%
- russian: 13%
- brazilian: 3%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2694420
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
