# Mojika - Truth Rears Its Ugly Head

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2697560
- Developer: NITRO ORIGIN
- Publisher: JAST
- Released: 2025 · Genre: Adventure · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.0k to $3.0k per month (mid $2.5k)
- Opportunity score: $3.3k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 13.1k · Est. lifetime net revenue: $109.9k
- Review sentiment: 77% positive across 521 reviews (410 from Steam purchases)
- Review velocity: 11.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio quiet across its whole catalog
- Last build shipped 17 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.5k |
| After VAT / sales tax (-13% blended) | $3.9k |
| After refunds (-9.5% median) | $3.5k |
| Net to developer (after Steam 30%) | $2.5k |

## Monthly review counts, oldest to newest (17 months)

122, 101, 24, 38, 16, 8, 12, 8, 9, 13, 6, 17, 16, 5, 13, 11, 9

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$21.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$59.5k to $119.0k (2-4x the trailing net annuity of $29.7k/year). Same error range applies.

## Markets by review language

- russian: 4% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- schinese: 64%
- brazilian: 1% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- english: 30%

## Analyst notes (AI-assisted)

A visual novel by NITRO ORIGIN published by JAST USA with mature narrative themes and multiple character routes.

Mojika sits in a quiet pocket of Steam's VN catalog with steady residual revenue (2.5k/mo midpoint) and modest but persistent engagement (12 reviews/mo). The 77% positive rating and 13k lifetime units suggest a niche audience that has locked in. The title is genuinely inactive from a dev/marketing standpoint (15 months since last dev post), but the recent discount cadence (1.4 months ago) and consistent monthly sales velocity indicate the audience is self-sustaining. For a publisher seeking catalog depth in the visual-novel space or a studio wanting a low-risk, low-touch revenue stream with minimal localization burden, this is a solid hold, not a turnaround, but a quiet earner.

- Most realistic play: publishing
- Risk (market): Visual-novel genre has high churn; audience is narrow and language-dependent (245 Chinese reviews vs. 113 English suggests regional concentration risk).
- Risk (other): Developer studio shows single-title profile and 'fading' status; future support or updates unlikely without external publisher investment.
- Risk (tech): 16-month build lag and 15-month dev silence suggest no active maintenance or compatibility updates planned.

What players are asking for:
- Uncensored or restored content patches (reviewers reference developer patches and text censoring)
- Clarity on which routes/characters deliver satisfying narratives (complaints about selective quality across routes)
- Broader language support beyond English and Russian (5.8% localization gap)

Suggested first moves:
1. Audit IP ownership chain (NITRO ORIGIN > JAST) and confirm perpetual publishing rights and localization flexibility to unlock unmet demand in Russian and Chinese markets.
2. Evaluate cost-to-benefit of a community-requested restoration patch (uncensored routes or dev-approved edits) as a low-cost engagement driver for dormant title refresh.
3. Map residual revenue trajectory over next 12 months; if decay accelerates below 2k/mo, consider sunset; if stable, integrate into broader VN catalog strategy for steady portfolio revenue.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2697560
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
