# Kemono Teatime

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2698470
- Developer: Studio Lalala
- Released: 2025 · Genre: Adventure · List price: $12.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $7.2k to $10.8k per month (mid $9.0k)
- Opportunity score: $9.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 50.1k · Est. lifetime net revenue: $218.3k
- Review sentiment: 95% positive across 1650 reviews (1566 from Steam purchases)
- Review velocity: 82.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 11 months ago
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $16.3k |
| After VAT / sales tax (-13% blended) | $14.2k |
| After refunds (-9.5% median) | $12.9k |
| Net to developer (after Steam 30%) | $9.0k |

## Monthly review counts, oldest to newest (11 months)

536, 137, 150, 166, 89, 128, 77, 77, 50, 82, 82

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 11 months. Running a -50% discount in those windows is modeled at +$4.8k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- koreana: 5% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 27%
- brazilian: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- schinese: 37%
- french: 0% (game NOT localized in this language)
- english: 29%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2698470
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
