# BACKROOMS: DON'T LOOK AWAY > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-12 08:13 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 2702190 - Developer: DMNT Interactive - Released: 2026 · Genre: Action · List price: $2.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $50 to $75 per month (mid $63) - Opportunity score: $119/month at x1.90 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $1.0k - Review sentiment: 87% positive across 30 reviews (25 from Steam purchases) - Review velocity: 2.5 reviews/month (6-month average) ## Why it's flagged - No developer announcement on record, ever - Studio active elsewhere (2 titles tracked), so this one may welcome a partner - Last build shipped 8 months ago - Store page localized in only 1 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $114 | | After VAT / sales tax (-13% blended) | $99 | | After refunds (-9.5% median) | $90 | | Net to developer (after Steam 30%) | $63 | ## Monthly review counts, oldest to newest (8 months) 3, 2, 1, 5, 2, 4, 6, 2 ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/2702190 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.