# Duck Detective: The Ghost of Glamping

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2714620
- Developer: Happy Broccoli Games
- Released: 2025 · Genre: Adventure · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.1k to $6.1k per month (mid $5.1k)
- Opportunity score: $5.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 81.5k · Est. lifetime net revenue: $272.9k
- Review sentiment: 97% positive across 2773 reviews (2546 from Steam purchases)
- Review velocity: 61.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.3k |
| After VAT / sales tax (-13% blended) | $8.1k |
| After refunds (-9.5% median) | $7.3k |
| Net to developer (after Steam 30%) | $5.1k |

## Monthly review counts, oldest to newest (15 months)

825, 326, 208, 121, 125, 120, 227, 77, 162, 67, 56, 41, 56, 84, 62

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$34.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 3% (game NOT localized in this language)
- english: 78%
- koreana: 2%
- spanish: 2% (game NOT localized in this language)
- schinese: 7% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- german: 6%
- russian: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)

Localization gap: 14% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2714620
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
