# Syn-Chorus 01: The New Life

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2730530
- Developer: PrisMaze棱镜迷阵
- Publisher: 方块游戏(CubeGame)
- Released: 2025 · Genre: Casual · List price: $10.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $160 to $240 per month (mid $200)
- Opportunity score: $200/month at x1.00 dormancy multiplier
- Est. lifetime owners: 8.6k · Est. lifetime net revenue: $31.8k
- Review sentiment: 83% positive across 355 reviews (270 from Steam purchases)
- Review velocity: 2.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $362 |
| After VAT / sales tax (-13% blended) | $315 |
| After refunds (-9.5% median) | $285 |
| Net to developer (after Steam 30%) | $200 |

## Monthly review counts, oldest to newest (18 months)

184, 35, 6, 5, 5, 5, 3, 9, 6, 4, 3, 3, 4, 3, 2, 3, 1, 0

## Missed seasonal-sale revenue (modeled)

Skipped 9 Steam seasonal sale window(s) in the last 18 months. Running a -50% discount in those windows is modeled at +$2.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2730530
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
