# Soul's Chronicle: Immortal Slayer

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2731940
- Developer: 正向星光工作室
- Released: 2026 · Genre: Action · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.3k to $3.5k per month (mid $2.9k)
- Opportunity score: $2.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 14.2k · Est. lifetime net revenue: $71.4k
- Review sentiment: 78% positive across 453 reviews (444 from Steam purchases)
- Review velocity: 23.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 7 months ago
- Last build shipped 7 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.3k |
| After VAT / sales tax (-13% blended) | $4.6k |
| After refunds (-9.5% median) | $4.2k |
| Net to developer (after Steam 30%) | $2.9k |

## Monthly review counts, oldest to newest (13 months)

288, 6, 22, 2, 3, 2, 1, 103, 26, 3, 3, 2, 3

## Markets by review language

- schinese: 99%
- brazilian: 0% (game NOT localized in this language)
- english: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2731940
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
