# Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2738630
- Developer: Aspyr Media
- Released: 2025 · Genre: Action · List price: $29.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.8k to $8.7k per month (mid $7.2k)
- Opportunity score: $7.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 43.3k · Est. lifetime net revenue: $435.4k
- Review sentiment: 47% positive across 1543 reviews (1353 from Steam purchases)
- Review velocity: 28.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $13.2k |
| After VAT / sales tax (-13% blended) | $11.4k |
| After refunds (-9.5% median) | $10.4k |
| Net to developer (after Steam 30%) | $7.2k |

## Monthly review counts, oldest to newest (13 months)

878, 113, 69, 31, 65, 34, 21, 32, 31, 22, 16, 33, 39

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 13 months. Running a -50% discount in those windows is modeled at +$121.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 66%
- russian: 18% (game NOT localized in this language)
- spanish: 3%
- japanese: 0% (game NOT localized in this language)
- schinese: 4% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 3%
- german: 3%
- koreana: 1% (game NOT localized in this language)

Localization gap: 25% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2738630
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
