# Fantasista Asuka

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2742280
- Developer: qureate
- Released: 2026 · Genre: Adventure · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.8k to $5.7k per month (mid $4.7k)
- Opportunity score: $4.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 5.4k · Est. lifetime net revenue: $36.0k
- Review sentiment: 87% positive across 170 reviews (168 from Steam purchases)
- Review velocity: 28.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Studio active elsewhere (13 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.6k |
| After VAT / sales tax (-13% blended) | $7.5k |
| After refunds (-9.5% median) | $6.7k |
| Net to developer (after Steam 30%) | $4.7k |

## Monthly review counts, oldest to newest (6 months)

100, 19, 26, 6, 6, 12

## Markets by review language

- english: 28%
- koreana: 5% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- japanese: 43% (game NOT localized in this language)
- schinese: 19%
- brazilian: 3% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)

Localization gap: 53% of measured reviews are written in languages the game does not support (top: japanese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2742280
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
