# Liminal Void

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2745110
- Developer: Jeistar
- Released: 2024 · Genre: Action · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $351 to $526 per month (mid $438)
- Opportunity score: $438/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.3k · Est. lifetime net revenue: $14.4k
- Review sentiment: 83% positive across 115 reviews (103 from Steam purchases)
- Review velocity: 4.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $795 |
| After VAT / sales tax (-13% blended) | $692 |
| After refunds (-9.5% median) | $626 |
| Net to developer (after Steam 30%) | $438 |

## Monthly review counts, oldest to newest (22 months)

29, 6, 4, 5, 0, 1, 1, 0, 3, 5, 11, 5, 4, 1, 9, 4, 3, 2, 1, 5, 7, 6

## Missed seasonal-sale revenue (modeled)

Skipped 9 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$1.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 5% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- english: 82%
- russian: 3% (game NOT localized in this language)
- japanese: 9% (game NOT localized in this language)

Localization gap: 18% of measured reviews are written in languages the game does not support (top: japanese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2745110
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
