# Kong: Survivor Instinct

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2769080
- Developer: 7Levels
- Released: 2024 · Genre: Action · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $852 to $1.3k per month (mid $1.1k)
- Opportunity score: $1.8k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 10.7k · Est. lifetime net revenue: $77.8k
- Review sentiment: 74% positive across 370 reviews (333 from Steam purchases)
- Review velocity: 5.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 21 months
- Studio quiet across its whole catalog
- Last build shipped 21 months ago
- Last discounted 0 months ago, 12 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.9k |
| After VAT / sales tax (-13% blended) | $1.7k |
| After refunds (-9.5% median) | $1.5k |
| Net to developer (after Steam 30%) | $1.1k |

## Monthly review counts, oldest to newest (22 months)

137, 45, 28, 11, 8, 6, 4, 6, 4, 0, 5, 5, 12, 7, 17, 7, 5, 8, 3, 7, 6, 6

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$5.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$25.6k to $51.1k (2-4x the trailing net annuity of $12.8k/year). Same error range applies.

## Markets by review language

- russian: 5% (game NOT localized in this language)
- spanish: 6%
- japanese: 1%
- schinese: 10%
- brazilian: 2% (game NOT localized in this language)
- english: 63%
- koreana: 3%
- french: 2%
- german: 8%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2769080
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
