# ButtKnight

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2772820
- Developer: Goblin Stew
- Publisher: Critical Bliss
- Released: 2025 · Genre: Action · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.0k to $3.0k per month (mid $2.5k)
- Opportunity score: $2.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 40.8k · Est. lifetime net revenue: $136.6k
- Review sentiment: 92% positive across 1336 reviews (1274 from Steam purchases)
- Review velocity: 30.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 8 months ago
- Last build shipped 14 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.6k |
| After VAT / sales tax (-13% blended) | $4.0k |
| After refunds (-9.5% median) | $3.6k |
| Net to developer (after Steam 30%) | $2.5k |

## Monthly review counts, oldest to newest (16 months)

389, 245, 99, 64, 45, 35, 41, 111, 60, 48, 35, 28, 27, 28, 27, 37

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$17.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- spanish: 5%
- schinese: 14%
- koreana: 0% (game NOT localized in this language)
- russian: 22%
- japanese: 4%
- brazilian: 6%
- french: 1% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- english: 48%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2772820
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
