# Criminal Attraction

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2775050
- Developer: Space Samurai Studio
- Released: 2024 · Genre: Action · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $243 to $365 per month (mid $304)
- Opportunity score: $395/month at x1.30 dormancy multiplier
- Est. lifetime owners: 4.1k · Est. lifetime net revenue: $12.0k
- Review sentiment: 88% positive across 130 reviews (128 from Steam purchases)
- Review velocity: 4.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 9 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 25 months ago
- Last discounted 1 months ago, 12 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $552 |
| After VAT / sales tax (-13% blended) | $480 |
| After refunds (-9.5% median) | $435 |
| Net to developer (after Steam 30%) | $304 |

## Monthly review counts, oldest to newest (23 months)

16, 22, 10, 9, 5, 9, 6, 5, 2, 5, 2, 6, 3, 3, 1, 1, 1, 5, 2, 7, 4, 3, 4

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 23 months. Running a -50% discount in those windows is modeled at +$913 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$7.3k to $14.6k (2-4x the trailing net annuity of $3.7k/year). Same error range applies.

## Markets by review language

- koreana: 1% (game NOT localized in this language)
- russian: 14%
- spanish: 6%
- japanese: 1% (game NOT localized in this language)
- schinese: 4% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 11%
- german: 3% (game NOT localized in this language)
- english: 58%

Localization gap: 11% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2775050
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
