# Disillusion ST

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2775370
- Developer: Disillusion Dev
- Released: 2024 · Genre: Adventure · List price: $10.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $932 to $1.4k per month (mid $1.2k)
- Opportunity score: $1.5k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 16.3k · Est. lifetime net revenue: $52.4k
- Review sentiment: 97% positive across 550 reviews (510 from Steam purchases)
- Review velocity: 14.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 19 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.1k |
| After VAT / sales tax (-13% blended) | $1.8k |
| After refunds (-9.5% median) | $1.7k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (22 months)

47, 64, 16, 40, 26, 26, 14, 17, 24, 18, 25, 19, 15, 23, 25, 34, 17, 16, 17, 18, 6, 13

## Missed seasonal-sale revenue (modeled)

Skipped 11 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$11.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$28.0k to $55.9k (2-4x the trailing net annuity of $14.0k/year). Same error range applies.

## Markets by review language

- koreana: 1% (game NOT localized in this language)
- russian: 17% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- english: 76%

Localization gap: 24% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2775370
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
