# Multiverse Loot Hunter

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2776450
- Developer: 游戏养家工作室
- Released: 2025 · Genre: Adventure · List price: $11.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.7k to $2.6k per month (mid $2.2k)
- Opportunity score: $2.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 82.2k · Est. lifetime net revenue: $330.5k
- Review sentiment: 81% positive across 2668 reviews (2569 from Steam purchases)
- Review velocity: 21.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 7 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.9k |
| After VAT / sales tax (-13% blended) | $3.4k |
| After refunds (-9.5% median) | $3.1k |
| Net to developer (after Steam 30%) | $2.2k |

## Monthly review counts, oldest to newest (19 months)

1062, 185, 114, 181, 185, 95, 65, 243, 100, 87, 63, 55, 49, 36, 32, 11, 26, 15, 9

## Missed seasonal-sale revenue (modeled)

Skipped 10 Steam seasonal sale window(s) in the last 19 months. Running a -50% discount in those windows is modeled at +$78.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 9%
- koreana: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 89%
- brazilian: 0% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2776450
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
