# Stranger Things VR

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2777970
- Developer: Tender Claws
- Released: 2024 · Genre: Action · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $438 to $657 per month (mid $548)
- Opportunity score: $877/month at x1.60 dormancy multiplier
- Est. lifetime owners: 960 · Est. lifetime net revenue: $7.0k
- Review sentiment: 74% positive across 31 reviews (30 from Steam purchases)
- Review velocity: 3.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago
- Last discounted 5 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $995 |
| After VAT / sales tax (-13% blended) | $865 |
| After refunds (-9.5% median) | $783 |
| Net to developer (after Steam 30%) | $548 |

## Monthly review counts, oldest to newest (9 months)

8, 3, 1, 1, 3, 1, 11, 0, 2

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$1.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$13.1k to $26.3k (2-4x the trailing net annuity of $6.6k/year). Same error range applies.

## Markets by review language

- brazilian: 3%
- french: 7%
- english: 76%
- russian: 10% (game NOT localized in this language)
- japanese: 3%

Localization gap: 10% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2777970
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
