# Arrogue

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2785570
- Developer: PIPAPOU
- Publisher: Coduck Studio
- Released: 2025 · Genre: Casual · List price: $11.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $429 to $643 per month (mid $536)
- Opportunity score: $724/month at x1.35 dormancy multiplier
- Est. lifetime owners: 2.3k · Est. lifetime net revenue: $9.1k
- Review sentiment: 75% positive across 80 reviews (71 from Steam purchases)
- Review velocity: 5.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 12 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $973 |
| After VAT / sales tax (-13% blended) | $847 |
| After refunds (-9.5% median) | $766 |
| Net to developer (after Steam 30%) | $536 |

## Monthly review counts, oldest to newest (10 months)

13, 7, 14, 4, 7, 9, 2, 9, 4, 1

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 10 months. Running a -50% discount in those windows is modeled at +$1.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$12.9k to $25.7k (2-4x the trailing net annuity of $6.4k/year). Same error range applies.

## Markets by review language

- french: 4% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- english: 89%
- koreana: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)

Localization gap: 11% of measured reviews are written in languages the game does not support (top: french). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2785570
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
