# Massacre At The Mirage

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2794610
- Developer: Tainted Pact
- Publisher: Assemble Entertainment
- Released: 2024 · Genre: Action · List price: $12.49
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $609 to $913 per month (mid $761)
- Opportunity score: $989/month at x1.30 dormancy multiplier
- Est. lifetime owners: 10.7k · Est. lifetime net revenue: $38.9k
- Review sentiment: 73% positive across 542 reviews (333 from Steam purchases)
- Review velocity: 8.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 22 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $761 |

## Monthly review counts, oldest to newest (22 months)

66, 53, 30, 23, 7, 13, 5, 5, 5, 16, 8, 18, 14, 5, 11, 4, 12, 6, 6, 2, 18, 6

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$228 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$18.3k to $36.5k (2-4x the trailing net annuity of $9.1k/year). Same error range applies.

## Markets by review language

- french: 2% (game NOT localized in this language)
- german: 7% (game NOT localized in this language)
- english: 78% (game NOT localized in this language)
- koreana: 3% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- schinese: 5% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2794610
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
