# Clock Tower: Rewind

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2794770
- Developer: WayForward
- Released: 2024 · Genre: Adventure · List price: $19.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $701 to $1.1k per month (mid $877)
- Opportunity score: $877/month at x1.00 dormancy multiplier
- Est. lifetime owners: 14.6k · Est. lifetime net revenue: $85.3k
- Review sentiment: 88% positive across 501 reviews (456 from Steam purchases)
- Review velocity: 6.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 10 months ago
- Studio active elsewhere (20 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.6k |
| After VAT / sales tax (-13% blended) | $1.4k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $877 |

## Monthly review counts, oldest to newest (22 months)

180, 73, 33, 21, 7, 14, 14, 11, 5, 9, 8, 12, 14, 15, 14, 10, 3, 6, 9, 10, 4, 4

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$9.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 1%
- german: 2%
- english: 68%
- japanese: 3%
- brazilian: 7% (game NOT localized in this language)
- koreana: 2%
- russian: 8% (game NOT localized in this language)
- spanish: 6%
- schinese: 2%

Localization gap: 15% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2794770
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
