# MR FARMBOY

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2795090
- Developer: mrdboy
- Released: 2026 · Genre: Casual · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.0k to $4.5k per month (mid $3.8k)
- Opportunity score: $3.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 14.9k · Est. lifetime net revenue: $50.0k
- Review sentiment: 86% positive across 506 reviews (466 from Steam purchases)
- Review velocity: 45.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x2.3 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.9k |
| After VAT / sales tax (-13% blended) | $6.0k |
| After refunds (-9.5% median) | $5.4k |
| Net to developer (after Steam 30%) | $3.8k |

## Monthly review counts, oldest to newest (13 months)

120, 20, 12, 8, 1, 30, 12, 10, 40, 116, 47, 36, 22

## Markets by review language

- german: 4%
- english: 64%
- koreana: 3%
- russian: 5%
- brazilian: 6%
- french: 5%
- spanish: 5%
- japanese: 5%
- schinese: 4%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2795090
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
