# Dungeon Settlers > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-05 03:19 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 2798330 - Developer: CanOpener - Released: 2026 · Genre: Simulation · List price: $24.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $25.0k to $37.5k per month (mid $31.3k) - Opportunity score: $31.3k/month at x1.00 dormancy multiplier - Est. lifetime owners: 6.4k · Est. lifetime net revenue: $53.3k - Review sentiment: 85% positive across 164 reviews (159 from Steam purchases) - Review velocity: 149.3 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last discounted 0 months ago, 1 sales in the last 12 months ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $56.8k | | After VAT / sales tax (-13% blended) | $49.4k | | After refunds (-9.5% median) | $44.7k | | Net to developer (after Steam 30%) | $31.3k | ## Markets by review language - japanese: 11% - schinese: 16% - brazilian: 1% - french: 1% - german: 4% - english: 40% - koreana: 22% - russian: 6% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/2798330 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.