# INAZUMA ELEVEN: Victory Road

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2799860
- Developer: LEVEL5 Inc.
- Released: 2025 · Genre: RPG · List price: $69.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $76.8k to $115.2k per month (mid $96.0k)
- Opportunity score: $96.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 352.4k · Est. lifetime net revenue: $8.3M
- Review sentiment: 89% positive across 11958 reviews (11014 from Steam purchases)
- Review velocity: 163.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 1 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $174.3k |
| After VAT / sales tax (-13% blended) | $151.7k |
| After refunds (-9.5% median) | $137.3k |
| Net to developer (after Steam 30%) | $96.0k |

## Monthly review counts, oldest to newest (9 months)

7686, 2121, 528, 267, 196, 102, 88, 133, 196

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$3.1M net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 21%
- koreana: 3% (game NOT localized in this language)
- schinese: 6%
- brazilian: 9%
- french: 19%
- german: 2%
- russian: 0% (game NOT localized in this language)
- spanish: 28%
- japanese: 11% (game NOT localized in this language)

Localization gap: 14% of measured reviews are written in languages the game does not support (top: japanese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2799860
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
