# Halo: Campaign Evolved

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2806050
- Developer: Halo Studios
- Publisher: Xbox Game Studios
- Released: 2026 · Genre: Action · List price: $49.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.5M to $5.2M per month (mid $4.4M)
- Opportunity score: $4.4M/month at x1.00 dormancy multiplier
- Est. lifetime owners: 376.6k · Est. lifetime net revenue: $6.3M
- Review sentiment: 62% positive across 12851 reviews (11770 from Steam purchases)
- Review velocity: 10402.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.9M |
| After VAT / sales tax (-13% blended) | $6.9M |
| After refunds (-9.5% median) | $6.2M |
| Net to developer (after Steam 30%) | $4.4M |

## Monthly review counts, oldest to newest (1 months)

10402

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 1 months. Running a -50% discount in those windows is modeled at +$2.2M net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- brazilian: 1%
- english: 84%
- koreana: 1%
- russian: 1%
- schinese: 5%
- french: 2%
- german: 2%
- spanish: 4%
- japanese: 0%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2806050
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
