# STAY ALIVE MY SON (VR): A True Story About A Father's Relentless Search For His Son

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2806890
- Developer: UME STUDIOS
- Released: 2024 · Genre: Adventure · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $701 to $1.1k per month (mid $877)
- Opportunity score: $2.1k/month at x2.40 dormancy multiplier
- Est. lifetime owners: 1.2k · Est. lifetime net revenue: $6.7k
- Review sentiment: 98% positive across 41 reviews (36 from Steam purchases)
- Review velocity: 6.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio quiet across its whole catalog
- Last build shipped 26 months ago
- Store page localized in only 1 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.6k |
| After VAT / sales tax (-13% blended) | $1.4k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $877 |

## Monthly review counts, oldest to newest (6 months)

19, 6, 4, 6, 1, 0

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 6 months. Running a -50% discount in those windows is modeled at +$511 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$21.0k to $42.1k (2-4x the trailing net annuity of $10.5k/year). Same error range applies.

## Markets by review language

- english: 100% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2806890
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
