# Sudden Strike 5

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2808550
- Developer: Kite Games
- Publisher: Kalypso Media
- Released: 2026 · Genre: Action · List price: $49.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $48.8k to $73.2k per month (mid $61.0k)
- Opportunity score: $61.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 19.2k · Est. lifetime net revenue: $321.8k
- Review sentiment: 75% positive across 766 reviews (600 from Steam purchases)
- Review velocity: 145.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 0 months ago, 3 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $110.7k |
| After VAT / sales tax (-13% blended) | $96.3k |
| After refunds (-9.5% median) | $87.2k |
| Net to developer (after Steam 30%) | $61.0k |

## Monthly review counts, oldest to newest (4 months)

310, 144, 56, 72

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 4 months. Running a -50% discount in those windows is modeled at +$26.8k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 5%
- german: 19%
- russian: 3%
- spanish: 2%
- english: 41%
- koreana: 1% (game NOT localized in this language)
- japanese: 3%
- schinese: 26%
- brazilian: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2808550
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
