# PAGER

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2810550
- Developer: bilge
- Released: 2025 · Genre: Adventure · List price: $9.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $257 to $385 per month (mid $321)
- Opportunity score: $321/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.4k · Est. lifetime net revenue: $14.6k
- Review sentiment: 88% positive across 144 reviews (136 from Steam purchases)
- Review velocity: 3.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 8 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $583 |
| After VAT / sales tax (-13% blended) | $507 |
| After refunds (-9.5% median) | $459 |
| Net to developer (after Steam 30%) | $321 |

## Monthly review counts, oldest to newest (12 months)

61, 15, 13, 8, 11, 5, 5, 1, 6, 5, 3, 3

## Markets by review language

- english: 80%
- koreana: 1% (game NOT localized in this language)
- russian: 10% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 3% (game NOT localized in this language)
- schinese: 4% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)

Localization gap: 20% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2810550
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
