# Mighty Morphin Power Rangers: Rita's Rewind

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2816870
- Developer: Digital Eclipse
- Released: 2024 · Genre: Action · List price: $34.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.1k to $3.2k per month (mid $2.6k)
- Opportunity score: $4.4k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 22.7k · Est. lifetime net revenue: $231.7k
- Review sentiment: 65% positive across 772 reviews (708 from Steam purchases)
- Review velocity: 10.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 18 months
- Studio active elsewhere (14 titles tracked), so this one may welcome a partner
- Last build shipped 18 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.8k |
| After VAT / sales tax (-13% blended) | $4.2k |
| After refunds (-9.5% median) | $3.8k |
| Net to developer (after Steam 30%) | $2.6k |

## Monthly review counts, oldest to newest (20 months)

457, 32, 19, 22, 14, 13, 5, 20, 11, 11, 10, 28, 11, 12, 7, 15, 3, 12, 11, 14

## Estimated acquisition range

$63.4k to $126.8k (2-4x the trailing net annuity of $31.7k/year). Same error range applies.

## Markets by review language

- french: 1%
- german: 2%
- english: 69%
- russian: 7% (game NOT localized in this language)
- spanish: 6% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 13% (game NOT localized in this language)

Localization gap: 28% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

A 2024 beat-em-up licensed game from Digital Eclipse blending brawler combat with Zord mech segments across the Power Rangers IP.

Rita's Rewind has shipped $232k lifetime on modest volume (22.6k units) with a 65% positive score and $2.6k/mo residual revenue. The title is genuinely quiet on updates and discount activity (no sales in 12 months, no dev posts in 18), suggesting it shipped and was shelved. For a publisher seeking dormant licensed catalog content, the risk is that Hasbro's entertainment licensing window may have real time value, but the gameplay feedback indicates mixed-genre design flaws (Zord sections cited as progression walls) that a revival would need to address. Acquisition upside is limited unless bundled with other Power Rangers properties or retargeted at mobile/regional audiences with localization.

- Most realistic play: licensing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Game is built on Hasbro's Power Rangers IP; rights are time-bound and require active commercial engagement or reversion risk.
- Risk (tech): Zord (mech) sections are reported as difficulty spikes that halt solo progression, indicating core gameplay balance issues requiring developer iteration.
- Risk (multiplayer): Multiplayer implementation is underdeveloped; reviewers cite netplay or co-op as broken or missing, limiting appeal vs. single-player brawlers.
- Risk (market): Beat-em-up genre is crowded; game lacks differentiation and players explicitly compare it unfavorably to 'much much better' existing titles.

What players are asking for:
- Fix Zord section difficulty and controls to make solo progression viable
- Improve multiplayer co-op stability and latency (if not present, add it)
- Add cosmetic variety and character differentiation in combat movesets
- Include motorcycle/action-sequence polish to match beat-em-up pacing

Suggested first moves:
1. Confirm Hasbro license term and any renewal windows; assess whether IP rights reversion is imminent and affects acquisition or revival ROI.
2. Audit player telemetry (if available from Digital Eclipse) on Zord section abandonment rates and multiplayer session health to quantify the design cost.
3. Model a 6-week balance patch (Zord difficulty, combat feel, co-op netplay) paired with a regional discount campaign in Brazil (91 reviews in Portuguese, 28% localization gap) to test residual revenue uplift without major IP re-licensing.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2816870
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
