# Putrika 1st.cut:The Reason She Must Perish

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2818450
- Developer: トトメトリ
- Released: 2024 · Genre: Adventure · List price: $17.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.6k per month (mid $1.3k)
- Opportunity score: $2.3k/month at x1.80 dormancy multiplier
- Est. lifetime owners: 17.2k · Est. lifetime net revenue: $90.2k
- Review sentiment: 95% positive across 578 reviews (536 from Steam purchases)
- Review velocity: 9.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 21 months ago
- Store page localized in only 3 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (21 months)

378, 19, 34, 10, 6, 12, 3, 4, 7, 4, 1, 6, 1, 3, 8, 2, 3, 2, 2, 45, 5

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$33.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$31.0k to $62.1k (2-4x the trailing net annuity of $15.5k/year). Same error range applies.

## Markets by review language

- koreana: 4% (game NOT localized in this language)
- japanese: 10%
- schinese: 85%
- brazilian: 0% (game NOT localized in this language)
- english: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2818450
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
