# Wild Assault

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2827230
- Developer: Combat Cat Studio
- Released: 2026 · Genre: Action · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $6.2k to $9.3k per month (mid $7.7k)
- Opportunity score: $7.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 122.6k · Est. lifetime net revenue: $616.0k
- Review sentiment: 68% positive across 4296 reviews (3830 from Steam purchases)
- Review velocity: 61.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $14.0k |
| After VAT / sales tax (-13% blended) | $12.2k |
| After refunds (-9.5% median) | $11.0k |
| Net to developer (after Steam 30%) | $7.7k |

## Monthly review counts, oldest to newest (16 months)

1799, 417, 234, 263, 234, 136, 157, 164, 100, 113, 91, 45, 55, 70, 56, 52

## Markets by review language

- brazilian: 2% (game NOT localized in this language)
- french: 2%
- spanish: 3%
- japanese: 5%
- german: 2%
- english: 60%
- koreana: 1% (game NOT localized in this language)
- russian: 16%
- schinese: 9%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2827230
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
