# Beyond the Portal: Island's Salvation

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2828960
- Developer: ExoFiroGames
- Released: 2024 · Genre: Adventure · List price: $6.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $157 to $235 per month (mid $196)
- Opportunity score: $323/month at x1.65 dormancy multiplier
- Est. lifetime owners: 3.3k · Est. lifetime net revenue: $6.8k
- Review sentiment: 86% positive across 110 reviews (104 from Steam purchases)
- Review velocity: 3.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 19 months
- Studio quiet across its whole catalog
- Last build shipped 19 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $355 |
| After VAT / sales tax (-13% blended) | $309 |
| After refunds (-9.5% median) | $280 |
| Net to developer (after Steam 30%) | $196 |

## Monthly review counts, oldest to newest (21 months)

21, 18, 9, 2, 2, 2, 1, 6, 5, 2, 1, 3, 2, 1, 5, 2, 4, 7, 3, 7, 0

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$996 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$4.7k to $9.4k (2-4x the trailing net annuity of $2.3k/year). Same error range applies.

## Markets by review language

- english: 56%
- koreana: 6% (game NOT localized in this language)
- russian: 8% (game NOT localized in this language)
- spanish: 8% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 19%
- brazilian: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)

Localization gap: 26% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2828960
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
