# MOTORSLICE

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2830030
- Developer: Regular Studio
- Publisher: Top Hat Studios, Inc.
- Released: 2026 · Genre: Action · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $231.5k to $347.2k per month (mid $289.3k)
- Opportunity score: $289.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 166.6k · Est. lifetime net revenue: $1.1M
- Review sentiment: 85% positive across 5446 reviews (5205 from Steam purchases)
- Review velocity: 1726.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 2 months ago
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $525.3k |
| After VAT / sales tax (-13% blended) | $457.0k |
| After refunds (-9.5% median) | $413.6k |
| Net to developer (after Steam 30%) | $289.3k |

## Monthly review counts, oldest to newest (3 months)

4022, 803, 355

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 3 months. Running a -50% discount in those windows is modeled at +$97.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- koreana: 1% (game NOT localized in this language)
- russian: 23%
- spanish: 4% (game NOT localized in this language)
- japanese: 2%
- french: 2%
- german: 2%
- english: 59%
- schinese: 3%
- brazilian: 4%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2830030
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
