# SimplePlanes 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2840470
- Developer: Jundroo, LLC
- Released: 2026 · Genre: Indie · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $40.0k to $60.0k per month (mid $50.0k)
- Opportunity score: $50.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 39.2k · Est. lifetime net revenue: $262.8k
- Review sentiment: 92% positive across 1285 reviews (1225 from Steam purchases)
- Review velocity: 298.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $90.8k |
| After VAT / sales tax (-13% blended) | $79.0k |
| After refunds (-9.5% median) | $71.5k |
| Net to developer (after Steam 30%) | $50.0k |

## Monthly review counts, oldest to newest (4 months)

584, 281, 162, 167

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 4 months. Running a -50% discount in those windows is modeled at +$27.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- japanese: 1% (game NOT localized in this language)
- schinese: 12% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- english: 76%
- russian: 4% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)

Localization gap: 24% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2840470
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
