# Subterror

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2846060
- Developer: Team Monumental
- Released: 2025 · Genre: Action · List price: $7.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $223 to $335 per month (mid $279)
- Opportunity score: $377/month at x1.35 dormancy multiplier
- Est. lifetime owners: 12.7k · Est. lifetime net revenue: $34.0k
- Review sentiment: 90% positive across 474 reviews (397 from Steam purchases)
- Review velocity: 4.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last build shipped 16 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x2.3 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $507 |
| After VAT / sales tax (-13% blended) | $441 |
| After refunds (-9.5% median) | $399 |
| Net to developer (after Steam 30%) | $279 |

## Monthly review counts, oldest to newest (21 months)

36, 14, 9, 16, 66, 11, 128, 49, 18, 6, 10, 8, 2, 25, 7, 6, 6, 6, 4, 2, 1

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$1.2k net in total, assuming a unit uplift of x2.3 taken from this game's own sale history. Same ±30-50% error range applies.

## Estimated acquisition range

$6.7k to $13.4k (2-4x the trailing net annuity of $3.3k/year). Same error range applies.

## Markets by review language

- japanese: 1% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 22% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- english: 60%
- russian: 11% (game NOT localized in this language)

Localization gap: 40% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2846060
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
