# RollerCoaster Tycoon® 2: Triple Thrill Pack

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 285330
- Developer: Chris Sawyer Productions
- Publisher: Atari
- Released: 2014 · Genre: Simulation · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.8k per month (mid $1.5k)
- Opportunity score: $2.8k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 377.2k · Est. lifetime net revenue: $810.1k
- Review sentiment: 90% positive across 5844 reviews (5030 from Steam purchases)
- Review velocity: 28.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio quiet across its whole catalog
- Last build shipped 12.3 years ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.7k |
| After VAT / sales tax (-13% blended) | $2.4k |
| After refunds (-9.5% median) | $2.2k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (24 months)

20, 31, 34, 35, 40, 39, 31, 37, 32, 28, 15, 35, 33, 37, 19, 24, 22, 35, 31, 28, 29, 32, 18, 31

## Estimated acquisition range

$36.3k to $72.6k (2-4x the trailing net annuity of $18.1k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2014 remaster of Chris Sawyer's classic 1999 park-management simulation, bundling the base game with two expansions.

RCT2: Triple Thrill Pack generates $1.5k/mo residual revenue on a $9.99 price point with 89.6% positive sentiment and steady review velocity (28/mo), suggesting durable nostalgia-driven demand. The title is licensed IP under Atari's ownership, making direct acquisition unlikely; the real opportunity lies in publishing or revival partnerships if Chris Sawyer Productions' output or platform focus shifts. Licensing friction (noted in player complaints around data-collection requirements and expired license crashes) and the studio's two-title, fading status mean any deal requires IP-holder alignment.

- Most realistic play: licensing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Atari holds trademark and publishing rights; Chris Sawyer Productions owns development IP but cannot unilaterally re-release, port, or expand without Atari consent.
- Risk (tech): At least one recurring player report of expired-license crashes on offline single-player mode, suggesting DRM or license-check infrastructure decay.
- Risk (market): Mainstream grade and fading studio status indicate limited expansion potential; audience is primarily nostalgic legacy players, not new customer acquisition.
- Risk (other): Data-collection and privacy complaints in reviews suggest reputational sensitivity around Atari's handling of player consent.

What players are asking for:
- Fix license-expiration crashes affecting offline play
- Clarity or removal of data-collection requirements for single-player mode
- Modern UI/control improvements or accessibility features

Suggested first moves:
1. Contact Atari licensing team to negotiate a revival roadmap: mobile port, cosmetic DLC (new themes), or a remaster targeting modern storefronts (Switch, consoles) to unlock new revenue.
2. Audit the license-check backend and DRM implementation with Chris Sawyer Productions to identify root causes of expiration crashes and propose a fix that demonstrates good-faith player stewardship.
3. Conduct a non-binding player survey on interest in a fully offline single-player version (no telemetry) priced separately or bundled as a legacy SKU to deflate privacy complaints and segment revenue.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/285330
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
