# Void War

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2853590
- Developer: Tundra
- Released: 2025 · Genre: Adventure · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $13.6k to $20.4k per month (mid $17.0k)
- Opportunity score: $17.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 114.6k · Est. lifetime net revenue: $767.9k
- Review sentiment: 94% positive across 3938 reviews (3580 from Steam purchases)
- Review velocity: 101.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $30.8k |
| After VAT / sales tax (-13% blended) | $26.8k |
| After refunds (-9.5% median) | $24.3k |
| Net to developer (after Steam 30%) | $17.0k |

## Monthly review counts, oldest to newest (14 months)

1340, 239, 189, 372, 177, 336, 236, 65, 192, 112, 78, 74, 81, 71

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 14 months. Running a -50% discount in those windows is modeled at +$137.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 89%
- spanish: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)
- brazilian: 0% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)

Localization gap: 11% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2853590
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
