# Veloria

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2859860
- Developer: WANDERING WITCH PROIECTUM
- Released: 2025 · Genre: Adventure · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $570 to $854 per month (mid $712)
- Opportunity score: $712/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.2k · Est. lifetime net revenue: $15.9k
- Review sentiment: 92% positive across 165 reviews (99 from Steam purchases)
- Review velocity: 5.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Last build shipped 3 months ago
- 40% of reviews come from key activations (excluded from revenue estimates)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.3k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $1.0k |
| Net to developer (after Steam 30%) | $712 |

## Monthly review counts, oldest to newest (16 months)

27, 10, 4, 1, 2, 7, 5, 4, 2, 3, 5, 9, 3, 3, 12, 2

## Markets by review language

- schinese: 69%
- brazilian: 1% (game NOT localized in this language)
- french: 3%
- spanish: 1%
- german: 1% (game NOT localized in this language)
- english: 14%
- koreana: 4%
- russian: 4%
- japanese: 3%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2859860
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
