# Lilith Rising - Season 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2864850
- Developer: Jubei Games
- Released: 2024 · Genre: Adventure · List price: $7.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $171 to $257 per month (mid $214)
- Opportunity score: $353/month at x1.65 dormancy multiplier
- Est. lifetime owners: 3.7k · Est. lifetime net revenue: $8.7k
- Review sentiment: 72% positive across 143 reviews (116 from Steam purchases)
- Review velocity: 3.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 18 months ago
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $389 |
| After VAT / sales tax (-13% blended) | $338 |
| After refunds (-9.5% median) | $306 |
| Net to developer (after Steam 30%) | $214 |

## Monthly review counts, oldest to newest (20 months)

45, 11, 7, 1, 3, 8, 2, 5, 2, 2, 2, 3, 2, 3, 7, 1, 2, 3, 5, 4

## Estimated acquisition range

$5.1k to $10.3k (2-4x the trailing net annuity of $2.6k/year). Same error range applies.

## Markets by review language

- german: 2% (game NOT localized in this language)
- english: 74%
- russian: 7% (game NOT localized in this language)
- schinese: 12%
- brazilian: 3% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)

Localization gap: 15% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2864850
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
