# Sail the Seas

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2866270
- Developer: Viking Game Studio
- Released: 2026 · Genre: Indie · List price: $19.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $648 to $972 per month (mid $810)
- Opportunity score: $810/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.4k · Est. lifetime net revenue: $29.4k
- Review sentiment: 77% positive across 139 reviews (137 from Steam purchases)
- Review velocity: 4.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.5k |
| After VAT / sales tax (-13% blended) | $1.3k |
| After refunds (-9.5% median) | $1.2k |
| Net to developer (after Steam 30%) | $810 |

## Monthly review counts, oldest to newest (21 months)

10, 18, 15, 16, 7, 3, 4, 5, 5, 6, 6, 2, 6, 5, 2, 5, 3, 1, 5, 9, 6

## Markets by review language

- spanish: 3% (game NOT localized in this language)
- japanese: 2% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 5% (game NOT localized in this language)
- german: 6% (game NOT localized in this language)
- english: 72% (game NOT localized in this language)
- russian: 8% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2866270
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
