# Pipistrello and the Cursed Yoyo

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2870350
- Developer: Pocket Trap
- Publisher: PM Studios, Inc.
- Released: 2025 · Genre: Action · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $17.8k to $26.6k per month (mid $22.2k)
- Opportunity score: $22.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 62.3k · Est. lifetime net revenue: $417.8k
- Review sentiment: 98% positive across 2150 reviews (1948 from Steam purchases)
- Review velocity: 132.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $40.3k |
| After VAT / sales tax (-13% blended) | $35.1k |
| After refunds (-9.5% median) | $31.7k |
| Net to developer (after Steam 30%) | $22.2k |

## Monthly review counts, oldest to newest (15 months)

129, 225, 119, 73, 34, 96, 77, 210, 170, 136, 111, 78, 97, 229, 144

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$49.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 1%
- english: 59%
- russian: 1% (game NOT localized in this language)
- japanese: 1%
- brazilian: 8%
- french: 1%
- koreana: 0% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- schinese: 27% (game NOT localized in this language)

Localization gap: 30% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2870350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
