# Space Adventure Cobra - The Awakening

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2878220
- Developer: Magic Pockets
- Publisher: Microids
- Released: 2025 · Genre: Action · List price: $24.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $559 to $838 per month (mid $698)
- Opportunity score: $698/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.7k · Est. lifetime net revenue: $31.4k
- Review sentiment: 80% positive across 143 reviews (117 from Steam purchases)
- Review velocity: 3.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 10 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.3k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $998 |
| Net to developer (after Steam 30%) | $698 |

## Monthly review counts, oldest to newest (11 months)

56, 28, 6, 6, 4, 2, 2, 7, 1, 4, 4

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 11 months. Running a -50% discount in those windows is modeled at +$209 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 3%
- brazilian: 1% (game NOT localized in this language)
- french: 25%
- english: 45%
- koreana: 1%
- spanish: 5% (game NOT localized in this language)
- japanese: 21% (game NOT localized in this language)

Localization gap: 27% of measured reviews are written in languages the game does not support (top: japanese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2878220
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
