# ENDLESS Legend™

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 289130
- Developer: AMPLITUDE Studios
- Released: 2014 · Genre: RPG · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.2k to $3.3k per month (mid $2.7k)
- Opportunity score: $3.7k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 1.1M · Est. lifetime net revenue: $7.0M
- Review sentiment: 83% positive across 19068 reviews (14401 from Steam purchases)
- Review velocity: 17.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio active elsewhere (7 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.0k |
| After VAT / sales tax (-13% blended) | $4.3k |
| After refunds (-9.5% median) | $3.9k |
| Net to developer (after Steam 30%) | $2.7k |

## Monthly review counts, oldest to newest (24 months)

18, 27, 20, 17, 27, 62, 50, 34, 29, 23, 16, 34, 33, 32, 30, 28, 21, 26, 17, 15, 6, 21, 21, 22

## Estimated acquisition range

$65.8k to $131.5k (2-4x the trailing net annuity of $32.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 4X turn-based strategy game set in a richly realized fantasy world, offering deep lore and asymmetric civilizations as an alternative to Civilization.

Endless Legend has generated $6.96M lifetime on modest sales (1.08M units) and continues earning $2.74K/mo despite 10 years dormant from developer updates. The 83% positive rating and passionate player base identify a well-designed game that solves specific frustrations with Civilization's design, yet receives minimal marketing or live support. A publisher acquiring the catalog could revive this title with modest localization, balance patches, and cross-promotion to Amplitude's newer franchises without large dev investment.

- Most realistic play: acquisition
- Risk (market): Player sentiment shows polarization: core fans describe it as superior to Civ, while detractors cite pacing and learning curve as barriers to growth.
- Risk (tech): Last meaningful developer engagement 16.8 months ago; engine and multiplayer systems may require modernization to compete with live 4X titles.
- Risk (other): Low velocity (6-34 sales/month) suggests marketing and seasonal sale cadence have eroded; sustained growth requires repositioning, not just maintenance.

What players are asking for:
- Balance and pacing improvements to reduce early-game tedium and accelerate turn resolution
- New content (civilizations, quests, narrative campaigns) to extend replayability beyond the core 100-300 hour experience
- Multiplayer stability and cross-play support
- Mod tools and workshop integration to lower entry friction for new players

Suggested first moves:
1. Audit codebase and multiplayer infrastructure for stability gaps; prioritize turn-speed optimization and tutorial expansion as low-cost win for retention.
2. Conduct player survey on DLC appetite (civilization packs, campaign narratives) and estimate addressable revenue from 1-3 themed seasonal releases.
3. Evaluate bundle/crossover opportunity within Amplitude's portfolio (Humankind, Endless Space 2) to surface Endless Legend to dormant 4X players and test 'franchise pass' model.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/289130
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
