# Life is Feudal: Your Own

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 290080
- Developer: Bitbox Ltd.
- Released: 2015 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $831 to $1.2k per month (mid $1.0k)
- Opportunity score: $2.2k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 571.7k · Est. lifetime net revenue: $2.5M
- Review sentiment: 66% positive across 12057 reviews (8795 from Steam purchases)
- Review velocity: 9.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.3 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 3.3 years ago
- Last discounted 1 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.9k |
| After VAT / sales tax (-13% blended) | $1.6k |
| After refunds (-9.5% median) | $1.5k |
| Net to developer (after Steam 30%) | $1.0k |

## Monthly review counts, oldest to newest (24 months)

5, 14, 11, 10, 10, 7, 8, 11, 18, 10, 7, 14, 7, 5, 3, 3, 3, 7, 4, 13, 22, 5, 7, 7

## Estimated acquisition range

$24.9k to $49.8k (2-4x the trailing net annuity of $12.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

Medieval sandbox survival game with terraforming and building, released 2015, currently maintained by a skeleton crew.

Life is Feudal: Your Own has generated $2.46M lifetime on 571k units sold, yet earns only $1,038/mo residually with no developer communication in 40 months. The 66% positive rating and modest 10 reviews/mo suggest a small but patient community. Acquisition only makes sense if IP is unencumbered and buyer can commit minimal live-ops; revival is impractical given studio status and aging tech (2015 engine baseline). Watch the title as a case study in long-tail survival games that don't require active support.

- Most realistic play: watch
- Risk (other): Developer (Bitbox Ltd.) registered as inactive; no substantive patch or community post in 40 months suggests IP maintenance risk and unclear ownership chain.
- Risk (tech): Game is 9+ years old on legacy tech; multiplayer servers and single-player saves both at risk of bit rot without ongoing infrastructure spend.
- Risk (market): Elasticity of 1.24 indicates price sensitivity, but velocity flat for 24 months: audience is locked in or exhausted, not price-driven growth.

What players are asking for:
- Reliable multiplayer server stability and hosting transparency
- Single-player and local co-op bug fixes (terraforming, UI responsiveness)
- Mod support or Steam Workshop integration

Suggested first moves:
1. Confirm current IP and server infrastructure ownership with Bitbox Ltd. or relevant legal entity before any outreach.
2. Audit active player concurrency, server uptime logs, and save-file stability over 90 days to establish true maintenance burden.
3. If IP is clean and infrastructure cost is sub-$500/mo, consider low-cost caretaker license (not acquisition) with minimal content cadence to preserve goodwill and steady $1k/mo baseline revenue.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/290080
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
