# Rebellion: Rise of the Damned

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2902570
- Developer: AGHAMUS
- Released: 2025 · Genre: Adventure · List price: $3.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $67 to $100 per month (mid $84)
- Opportunity score: $113/month at x1.35 dormancy multiplier
- Est. lifetime owners: 2.1k · Est. lifetime net revenue: $2.8k
- Review sentiment: 73% positive across 75 reviews (66 from Steam purchases)
- Review velocity: 2.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last build shipped 16 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 12 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $152 |
| After VAT / sales tax (-13% blended) | $132 |
| After refunds (-9.5% median) | $120 |
| Net to developer (after Steam 30%) | $84 |

## Monthly review counts, oldest to newest (20 months)

11, 3, 4, 0, 3, 1, 3, 9, 2, 4, 1, 3, 2, 4, 1, 2, 3, 2, 4, 3

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 20 months. Running a -50% discount in those windows is modeled at +$284 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2902570
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
