# Rebel Galaxy

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 290300
- Developer: Double Damage Games
- Released: 2015 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.7k to $4.1k per month (mid $3.4k)
- Opportunity score: $5.1k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 470.9k · Est. lifetime net revenue: $2.0M
- Review sentiment: 85% positive across 8379 reviews (7244 from Steam purchases)
- Review velocity: 31.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 10.3 years ago
- Last discounted 1 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x2.1 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.2k |
| After VAT / sales tax (-13% blended) | $5.4k |
| After refunds (-9.5% median) | $4.9k |
| Net to developer (after Steam 30%) | $3.4k |

## Monthly review counts, oldest to newest (24 months)

14, 25, 10, 21, 23, 13, 10, 10, 9, 8, 15, 5, 10, 6, 14, 23, 14, 13, 10, 49, 58, 29, 14, 31

## Estimated acquisition range

$82.1k to $164.1k (2-4x the trailing net annuity of $41.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2015 2D space-combat freelancer with naval-style broadside combat, ship upgrading, and a low-stress single-player campaign that still draws steady player engagement.

Rebel Galaxy generates $3.4k/mo residual revenue from a tight, replayable core loop that players explicitly compare favorably to EVE Online and Everspace. The 85% positive score and 31 reviews/month indicate durable affection rather than nostalgia; the audience wants a sequel or spiritual successor more than fixes to this title. For a publisher seeking a low-risk IP revival or a developer licensing the mechanics for a modern remake, the installed base and genre positioning (casual sci-fi vs. hardcore 4X) offer clear expansion vectors.

- Most realistic play: licensing
- Risk (market): Space-combat indie market is crowded; EVE, Star Citizen, Everspace 2, and Outer Wilds have shifted player expectations toward larger scope or deeper simulation since 2015.
- Risk (tech): Nine-year-old codebase may not scale to modern platforms (VR, cloud, console revivals) without significant rework.
- Risk (other): Double Damage has only two titles in catalogue; revival or sequel success depends on whether core team is available and willing to revisit the IP.

What players are asking for:
- Sequel or spiritual successor for modern hardware and generation
- More difficulty transparency in mission difficulty ratings
- Expanded ship/weapon variety and build diversity

Suggested first moves:
1. Confirm IP ownership and whether Double Damage would license the Rebel Galaxy mechanics, art direction, or setting to a third party, or sell the IP outright.
2. Analyze the 13.5% key-reseller share and $5.1k/mo opportunity pool: a modest price cut or a limited-time bundle on consoles could activate dormant back-catalogue buyers without cannibalizing full-price sales.
3. Commission a survey of the top-review cohort (multi-platform veterans, EVE/Everspace defectors) on appetite for a sequel targeting modern consoles and PC, with networked co-op or async leaderboards, to validate demand before greenlight.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/290300
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
