# Blood Reaver

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2906070
- Developer: Hell Byte Studios
- Released: 2026 · Genre: Action · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.6k to $5.4k per month (mid $4.5k)
- Opportunity score: $4.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.7k · Est. lifetime net revenue: $23.5k
- Review sentiment: 84% positive across 183 reviews (146 from Steam purchases)
- Review velocity: 35.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.2k |
| After VAT / sales tax (-13% blended) | $7.1k |
| After refunds (-9.5% median) | $6.4k |
| Net to developer (after Steam 30%) | $4.5k |

## Monthly review counts, oldest to newest (4 months)

106, 12, 5, 20

## Markets by review language

- english: 95% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2906070
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
